Author Id: 26309 Author Name: Tito Sayer301 Post Content: Eso es porque te has pasado al traducir y has acabado sobreescribiendo el principio de la otra frase (lo que separa una de otra) y por lo cual, se fusionan, para arreglarlo, repuntea la frase entera, bueh como no se si me entenderas, seguro que al ver el script si. pues copia y compila esto, hazme caso que no vas a ocupar mas espacio que la frase, el resto sera igual :) #dynamic 0x800000 #org 0x1692F3 lockall setvar 0x4002 0x2 goto 0x816930B '--------------- #org 0x16930B textcolor 0x0 playsong 0x13B 0x0 applymovement 0x8 0x81A75ED waitmovement 0x0 applymovement MOVE_PLAYER 0x81A75E9 waitmovement 0x0 msgbox 0x818DDA4 MSG_KEEPOPEN '"[rival]: ¡[player] espera!\n¡Debem..." closeonkeypress applymovement 0x4 0x81A75F1 waitmovement 0x0 compare 0x4031 0x0 if 0x1 goto 0x81693D2 compare 0x4031 0x1 if 0x1 goto 0x816944D compare 0x4031 0x2 if 0x1 goto 0x816935A end '--------------- #org 0x1693D2 compare 0x4002 0x1 if 0x1 goto 0x81693F4 compare 0x4002 0x2 if 0x1 goto 0x8169404 compare 0x4002 0x3 if 0x1 goto 0x8169414 end '--------------- #org 0x16944D compare 0x4002 0x1 if 0x1 goto 0x816946F compare 0x4002 0x2 if 0x1 goto 0x816947F compare 0x4002 0x3 if 0x1 goto 0x816948F end '--------------- #org 0x16935A compare 0x4002 0x1 if 0x1 goto 0x816937C compare 0x4002 0x2 if 0x1 goto 0x816938C compare 0x4002 0x3 if 0x1 goto 0x816939C end '--------------- #org 0x1693F4 applymovement 0x8 0x8169438 waitmovement 0x0 goto 0x8169424 '--------------- #org 0x169404 applymovement 0x8 0x8169440 waitmovement 0x0 goto 0x8169424 '--------------- #org 0x169414 applymovement 0x8 0x8169447 waitmovement 0x0 goto 0x8169424 '--------------- #org 0x16946F applymovement 0x8 0x81694B3 waitmovement 0x0 goto 0x816949F '--------------- #org 0x16947F applymovement 0x8 0x81694B9 waitmovement 0x0 goto 0x816949F '--------------- #org 0x16948F applymovement 0x8 0x81694BE waitmovement 0x0 goto 0x816949F '--------------- #org 0x16937C applymovement 0x8 0x81693C0 waitmovement 0x0 goto 0x81693AC '--------------- #org 0x16938C applymovement 0x8 0x81693C7 waitmovement 0x0 goto 0x81693AC '--------------- #org 0x16939C applymovement 0x8 0x81693CD waitmovement 0x0 goto 0x81693AC '--------------- #org 0x169424 trainerbattle 0x9 0x148 0x3 0x818DDEA @frase goto 0x81694C2 '--------------- #org 0x16949F trainerbattle 0x9 0x147 0x3 0x818DDEA @frase goto 0x81694C2 '--------------- #org 0x1693AC trainerbattle 0x9 0x146 0x3 0x818DDEA @frase goto 0x81694C2 '--------------- #org 0x1694C2 special 0x0 msgbox 0x818DE38 MSG_KEEPOPEN '"[rival]: ¡Bien!, ¡Abuelo, [player]..." closeonkeypress playsong 0x13C 0x0 compare 0x4002 0x1 if 0x1 call 0x8169504 compare 0x4002 0x2 if 0x1 call 0x8169516 compare 0x4002 0x3 if 0x1 call 0x8169528 hidesprite 0x8 sound 0x9 fadedefault setvar 0x4055 0x4 setflag 0x258 releaseall end '--------------- #org 0x169504 applymovement 0x8 0x816953A applymovement MOVE_PLAYER 0x8169553 waitmovement 0x8 return '--------------- #org 0x169516 applymovement 0x8 0x816954A applymovement MOVE_PLAYER 0x8169553 waitmovement 0x8 return '--------------- #org 0x169528 applymovement 0x8 0x8169542 applymovement MOVE_PLAYER 0x8169559 waitmovement 0x8 return '--------- ' Strings '--------- #org 0x18DDA4 = [rival]: ¡[player] espera!\n¡Debemos probar a nuestros POKéMON\len un COMBATE!. #org 0x18DDEA = ¡QUE! ¡Increíble, tu POKéMON es\nmejor que el mío #org @frase = [rival]: ¡Si! ¿A que soy el mejor? #org 0x18DE38 = [rival]: ¡Bien!, ¡Abuelo, [player], me\niré a entrenar para fortalecer a\lmi POKéMON!\p¡Nos vemos!. '----------- ' Movements '----------- #org 0x1A75ED #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements #org 0x1A75E9 #raw 0x2E 'Face Up (Delayed) #raw 0xFE 'End of Movements #org 0x1A75F1 #raw 0x0 'Face Down #raw 0xFE 'End of Movements #org 0x169438 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x169440 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x169447 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1694B3 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1694B9 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1694BE #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1693C0 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1693C7 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x1693CD #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org 0x16953A #raw 0x13 'Step Right (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x1B 'Delay4 #raw 0xFE 'End of Movements #org 0x169553 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x30 'Face Right (Delayed) #raw 0x1C 'Delay5 #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements #org 0x16954A #raw 0x13 'Step Right (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x1B 'Delay4 #raw 0xFE 'End of Movements #org 0x169542 #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x1B 'Delay4 #raw 0xFE 'End of Movements #org 0x169559 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x2F 'Face Left (Delayed) #raw 0x1C 'Delay5 #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements